It's not the time that I'm I was worried about.. I know clearly, I've left off the throttle pushed in the clutch well enough to get it out of gear and it wont come out alot of times. I know my petal is in well enough just from the petal displays..
I say keep it... It's something all that we could get on our car's IRL.. I really never use it unless I'm drag racing in a RWD car.. Or just messing around..
But I dont see a big reason to ditch it.. It has soo many more draw backs to using it why get rid of it if someone wants to race with it??
If this is about demo races drifting... It sucks to drift with as well.. Maybe if we had a muscle car and it had a long heavy body with alot of body roll
Am I the only one that finds it eye candy for how smooth it runs and everything is layed out.. I remember the first time I saw the preview S2 video! Then it blew me away once I could download it how smooth it still played one my pc.
I think I was looking for a colin McRae patch, and ended up seeing a link of it with a demo at another page.. I checked it out saw the screen shots then downloaded it. I played for about 5-6 months, and bought it when you could pre-order the S2 patch
True.. In real life If I'm just driving it I'll get it up around .9k-1.1k and hold the torqe untill I get going..
if I'm taking off quickly about 1400 to 3200 ish.. But I've tuned cars and stuff, I feel like all the LFS car's act as if it is chipped with a lightened flywheel..
My jetta has a lightned flywheel and a stage II clutch and I can release the torque fine at like 4-5k
I got 100k out of my jetta.. My GTI is at 109k.. I can torque it and hold it going up hills all day
I use a button for a clutch and have'nt had a problem....
IRL, when I get into a new car with a clutch.. I'll feel the grip point before before I start driving it.. Maybe I'll drive city how I would in the city and try to simulate traffic (few stops before I get to the intersections)
during the test patch I recomended when they do brake temperatures and grip values there.. They should just make the clutch heat more of a intial grip level that doesn't get too high..
Or unless your excessively power shifting (over doing it not apply torque correctly), flat shifting, downshifting, and just sliping it making it extreamly like 2-3x normeral opererating temp.. Then it starts a glaze, if you glaze it too much then you start having problems....
I never did get a response back
The clutch is made to apply the torque to the wheels, if it can't do the properly under light conditions.. Technically it's not doing it's job
But the game is a alpha still, and will always keep improving.. I'm sure there will be alot more patches people disagree with
Yes, I can deal with it. I just hope a dev's takes it into consideration, I couldn't put my finger exactly on what was taken out and why it was added like that during testing (for wheels).
So on that day I feel like playing LFS on my laptop, and my desktop has the G25 all hooked up I wont have to be as irritated and still enjoy this sim
It was though! look at the original screen shot I posted, It was where you were able to pull it out of gear (without a clutch) and it put it in a deadzone "_"(underscore) neutral for sequential shifter users.
I love how the new Y patch feels though. I like how it shifts besides this minor thing not looked at because they were changing wheel settings
I use my mouse scroller to up and down shift (up for down, and down for up), then just C for clutch.. It works out very well and is very easily laid out.
I've used a DFP for awhile, I wasn't crazy for it and I had alot of time to tune it in. I might get a G25 down the road.
I've been conscientiously blipping the throttle well before X patch
It actually was more of a benefit for the mouse breaking into turns.
Keep wanting to add another point.. Too poor to buy a wheel (bills to pay), plus my desktop broke on me, so I'm down to a laptop (witch works alright), and I like using the Mouse
I do like how it shifts Alot better, no more flat shifting.. just thing one part they took away trying to develop the wheel's paddle better.
^ this is why the mouse/kb user's aren't as happy with it.. You now need fully clutch before you can think about shifting..
IRL, you use fully press in the clutch before you move 1st to 2nd, you'll lose ALOT of time. Along with gearing momently and interia of the car.
It works well if you have a neutral to pop into(like the G25 6speed), but with no neutral it makes is a little less realistic shifting (no taking the car out of gear (neutral) without clutch), if you use the sequential method with no clutch help it just took away some reaslism.
^ I dont think the Dev's looked much into this, w/ the mouse/kb users
Yeah, you need to shift at the top of the gear more and use the momentum to slap the next gear quicker.. but with the mouse/kb, you need full clutch to even get the gear to budge..
^ I made a very detailed post about, what I think would help the most with the mouse/kb users, from what they changed from the "wheel" settings to change on ours.
I've been using a mouse for awhile with keyboard for the clutch.. The patch was fairly seemly, but for mouse/kb users now you need to have the clutch fully in before you think about shifting the gear.
It wasn't like that before, and that isn't more "real", because I never use a clutch to pull my car out of gear IRL.
But I dont see how the BF1's shifting is different from how it was? It's still paddle shifting, no clutch needed unless your taking off
I mean come on.. who in they're car in real life completely presses in clutch in, even before you think about touching the shifter to take it out of gear to downshift???????
I push it out of gear (without the clutch), then press the clutch and contiune to push it into the next gear to downshift.. same with upshifting.
IRL thats hard on the clutch to upshift like that.. Ruins the gearing momentum
Okay before.. You were able to pop the car out of gear without using the clutch (Mouse/KB sequential shift settings manual with no shift help).
Once in the neutral state "_", as soon as you pushed the clutch it would auto'ly go into gear.
I see why they changed that process to help the wheel's realism in sequential mode (with the car's that dont need the clutch to change gears).
But I think in the sequential mode for the mouse/kb users to keep the realisim (with no clutch help) you should be able to pop it out of gear (without a clutch) to that "_" neutral state, then press the cluch and be able to shift up again into the next gear.
It's just 20x easier to downshift to get out of the gear without using the clutch..
In a real car if you need to push the clutch completely before you even start to pull the car out of 1st gear into 2nd, say good-bye to any kind of drag time (ALOT OF LOSS IN gearing's MOMENTUM, AND THE OVERALL INERTIA OF THE CAR)